As it stands right now, AV is the queen of PVP rushes. At the start both Alliance and Horde rush to the other side to cap a GY as quickly as possible and then push on to the general. Most of the time there are like 5 - 8 that try to capture towers but that is not a necessity. Horde as a general rule kill Belinda straight away as it happens to be on their path but few Allies bother with Galvanagar, which btw can be killed with a 5 man group.
There are plans to change this situation to encourage people participate and PVP more. the npc locations will be changed and also change terrain exploits that make players advance faster. Some of the earlier NPC's will give less honor when killed while the end ones wil reward more. Also they are increasing the amount of honor gained when a side win the battle. The resurrection system of spawning back in the starting point will be reworked.
As AV was in the beginning we used to spend 5-6 hours in a good fight and it was nice but long. As it is now sometimes battles are won in 10 mins and few bother to kill the other faction and that makes it a boring grind of honor, particularly on AV weekends. Somehow players from opposing side seem to mutually agree not to engage in combat so that they will get the most honor in the least time, no matter how.
A way in between must be find to revive AV.

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